X01 is the most played darts game all over the world. The game starts with a score of X01. The objective is to get to exactly zero by throwing rounds of three darts and subtracting the sum of those darts from your current score. Once a player’s score reaches exactly zero, he wins the game. If nobody reaches zero after finishing all rounds, the player with the lowest score wins the game.
Players can hit any section of any number to start the game.
If the game is set as double-in (DI), the players must hit any double before they may begin counting their score. For example if the player threw a single 20, a double 20 and a single 20 the score would be 60 points. The first dart did not count because the player had not yet hit a double so only the second and third darts did count. Once a player has “gotten in”, subsequent rounds do not require a double be thrown again.
Players must hit any double or triple before they may begin counting their score
Players can hit any section of any number to make the score exactly zero to win the game.
Most X01 games are set as double-out (DO), that means the players must hit a double that makes their score exactly zero to win the game.
Players can hit any double or triple to make the score exactly zero to win the game.
You bust if you end up with less than zero. In a double-out game, you also bust if you end up with 1, or exactly zero but with a dart that not hit a double. When you bust, all darts you threw in that round do not count and your round is over.
Beginners should try to reach 32 points for their out (the double 16). The reason for this is simple, if you just miss the double 16 and hit a single 16, you now have 16 points left and you need a double 8. Do the same with the 8 and you need a double 4, and so on. If an odd number was tried for (say a double 19 from a score of 38) and you missed into the single, you now would have to throw an extra dart to get an out.
Points per Dart (PPD) is one of the most accurate ways of measuring how good a dart player you are. It is the average number of points that you score per dart X01. Some will also use three darts average (PPR) to measure the ability.
◆ Checkout chart
A checkout chart tells you the proper way to end a double-out game in two or three darts from almost every score of 170 or less. There are many variations of “checkout-chart” available for various levels of players.